Devil May Cry 3 one of the best actions advanture Game interesting features is that it initially lets you choose from one of four different fighting styles for Dante. These don’t completely change the gameplay or anything, but they do encourage a different approach depending on which style you choose. It’s possible to switch styles between missions and at certain points during missions, but since you gain experience and eventually new abilities as you keep using a single style, it pays to focus on one at a time. Specifically, it pays to stick with the default trickster style on your first play through, even though it doesn’t seem nearly as appealing as the tougher-sounding swordmaster and gunslinger styles royal guard, a defensive style, isn’t a good starting choice either.
The game’s difficulty comes from a variety of factors, one of which is a fundamental disconnect between how Dante is as a character and how you actually need to control him while playing. In story sequences, Dante comes across as a reckless show off who’s practically immortal. In an early cutscene, he willingly lets a group of demonic enemies run him through with their blades, just to spite them. Unfortunately for you, such tactics don’t actually work during gameplay, where you’ll quickly discover that Dante is actually very easily killed. Another more important lesson takes longer to sink in: Throwing yourself at danger is going to get you killed 100 percent of the time. Again, this is especially true when first starting out, since besides not really knowing how to play the game, you’ll start out with a short life meter a few quick hits will kill you, none of the powerful weapons and abilities you’ll acquire later on, and no continues. Devil May Cry 3, which bills itself as a “stylish crazy action” game, projects Dante’s own carefree, incorrigible personality, suggesting a level of pick-up-and-play appeal that’s actually nonexistent. It’s debatable whether or not this is an inherent design flaw, but there’s no denying the game drops you off in the deep end right from the start.
One of the game’s excellent touches is that Dante can instantly switch between two different ranged weapons and two different melee weapons at the touch of a button (respectively, L2 and R2). This doesn’t seem like such a big deal right off the bat, but you’ll soon learn to constantly switch up weapons as you fight, facilitating completely off the wall combos that are limited mostly just by your imagination. There aren’t a huge number of moves or weapons to choose from in the game, but most of them are useful and interesting, and the variety is very satisfying overall, especially since most of the weapons are uniquely effective both on their own and in combination with any of the others.
In Devil May Cry 3, many different moves and tactics are viable against different foes and in different situations, and most of the weapons have different tactical benefits. So in practice, as repetitive as the action may seem, it doesn’t get boring. Certainly not on your first time through the game, and after that point, you can go back in to earlier missions with all your new moves and abilities, or you can brave one of the higher difficulty settings. Some unlockable outfits and a few other extras are available, but Devil May Cry 3’s real replay value comes from the quality of its fighting system.
OS: Windows XP / Vista
Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 3000+
Memory: 512 MB
Hard drive: 8 GB Free
Video Memory: 256 MB
Video Card: nVidia GeForce 6600/ATI Radeon X1300
Sound Card: DirectX Compatible